#include "HelloWorldScene.h"
#include "AppMacros.h"
USING_NS_CC;


CCScene* HelloWorld::scene()
{
    // 'scene' is an autorelease object
    CCScene *scene = CCScene::create();
    
    // 'layer' is an autorelease object
    HelloWorld *layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

//    /////////////////////////////
//    // 2. add a menu item with "X" image, which is clicked to quit the program
//    //    you may modify it.
//
//    // add a "close" icon to exit the progress. it's an autorelease object
//    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
//                                        "CloseNormal.png",
//                                        "CloseSelected.png",
//                                        this,
//                                        menu_selector(HelloWorld::menuCloseCallback));
//    
//	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
//                                origin.y + pCloseItem->getContentSize().height/2));
//
//    // create menu, it's an autorelease object
//    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
//    pMenu->setPosition(CCPointZero);
//    this->addChild(pMenu, 1);
//
//    /////////////////////////////
//    // 3. add your codes below...
//
//    // add a label shows "Hello World"
//    // create and initialize a label
//    
//    CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", TITLE_FONT_SIZE);
//    
//    // position the label on the center of the screen
//    pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
//                            origin.y + visibleSize.height - pLabel->getContentSize().height));
//
//    // add the label as a child to this layer
//    this->addChild(pLabel, 1);
//
    // add "HelloWorld" splash screen"
    
    /*BACKGROUND*/
    CCSprite* pSprite = CCSprite::create("bg.png");
    // position the sprite on the center of the screen
    pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    // add the sprite as a child to this layer
    this->addChild(pSprite, 0);
    /************/
    
    CCAnimationCache *cache = CCAnimationCache::sharedAnimationCache(); // "caches" are always singletons in cocos2d
    cache->addAnimationsWithFile("playerAnimations.plist");

    CCSprite* animSprite = CCSprite::create();
    animSprite->cocos2d::CCNode::setPosition(500, 500);
    playerGoingDown = true;
    movePlayerDown(animSprite);
    
    this->addChild(animSprite);
    return true;
}


void HelloWorld::playerMoveFinished(CCNode* sender){
    CCSprite *animSprite = (CCSprite *)sender;
    animSprite->stopAllActions();
    if (playerGoingDown)
        movePlayerUp(animSprite);
    else
        movePlayerDown(animSprite);
}

void    HelloWorld::movePlayerDown(cocos2d::CCSprite *animSprite){
    CCAnimationCache *cache = CCAnimationCache::sharedAnimationCache();
    CCAnimation* animationDown = cache->animationByName("moveDown");
    animationDown->setLoops(100);
    CCAnimate* animateDown = CCAnimate::create(animationDown);
    animSprite->runAction(animateDown);
    CCFiniteTimeAction* actionMoveDown  = CCMoveTo::create( (float)1.0, ccp(500, 250) );
    
    CCFiniteTimeAction* actionMoveDone = CCCallFuncN::create( this, callfuncN_selector(HelloWorld::playerMoveFinished));
    animSprite->runAction( CCSequence::create(actionMoveDown, actionMoveDone, NULL) );
    playerGoingDown = true;
}

void    HelloWorld::movePlayerUp(cocos2d::CCSprite *animSprite){
    CCAnimationCache *cache = CCAnimationCache::sharedAnimationCache();
    CCAnimation* animationUp = cache->animationByName("moveUp");
    animationUp->setLoops(100);
    CCAnimate* animateUp = CCAnimate::create(animationUp);
    animSprite->runAction(animateUp);
    CCFiniteTimeAction* actionMoveUp  = CCMoveTo::create( (float)1.0, ccp(500, 500) );
    
    CCFiniteTimeAction* actionMoveDone = CCCallFuncN::create( this, callfuncN_selector(HelloWorld::playerMoveFinished));
    animSprite->runAction( CCSequence::create(actionMoveUp, actionMoveDone, NULL) );
    playerGoingDown = false;
}


void HelloWorld::menuCloseCallback(CCObject* pSender)
{
    CCDirector::sharedDirector()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}
